- Focuses on issues involving 2D animation including cell animation, rotoscoping, stop motion animation, Web (gif) animation, and video input/output. Students will work on storyboard, color theory, titling, filters and plugins, rotoscoping, stop motion techniques, and compositing to create 2D animation. Projects are recorded to video and CD. The major software used will be Adobe After Effects, Adobe Premier, Adobe Photoshop, and others. The projects will be complete in all aspects including artwork on video and CD. This is an outcomes-oriented course with local and corporate projects. Prerequisite: CGR 130 or permission of the instructor.
Illustration II develops student’s understanding of illustration as an artistic delivery system for ideas and feelings. The goal of this course is to develop a student’s means of communicating their concepts through images and develop strong conceptual skills for problem solving and brainstorming while exploring digital tools and media. The class focuses on developing advanced skills and methods for creating vector based images and files and for engaging the powerful partnership with the written word; effectively becoming a visual author of opinions and ideas. Topics covered include historical illustrative styles, contemporary uses of illustration, lighting and composition, and critical analysis of illustration as effective visual communication. CGR 240 Digital Illustration I is a prerequisite for this course.
This course focuses on technologies and techniques used to create interactive and media rich games for a variety of projects. As this is an advanced level course, you’ll be expected to excel in your projects through your efforts. Students will continue working on color theory, titling, time and sound sequencing, storyboard planning for information mapping and animations, rendering files and documents for CD or the internet. Students may use emerging scripting technologies that extend creative function of Flash based game interactions. Unique vector and raster images will be used while working with software such as Macromedia Flash. Students will further their problem solving abilities to utilize time and materials for solutions to distinct interactive problems.

